#ifndef D3DApplicationBase_h__
#define D3DApplicationBase_h__

#include <d3dx9.h>

class D3DSystem
{
public:
	static bool InitD3D(int width, int height, bool windowed, HWND hwnd);
	static IDirect3DDevice9* GetDevice()
	{
		return m_Device;
	}

private:
	static IDirect3DDevice9* m_Device;
};


#endif // D3DApplicationBase_h__